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{ d3d_set_projection_ortho(0,0,640,480,0); d3d_set_lighting(0); d3d_light_enable(obj_arma,false) d3d_set_hidden(true); draw_sprite_ext(spr_escopeta,-1,0,480-256,2,2,0,c_white,1); d3d_set_lighting(1); draw_healthbar(5,460,100,475,health,c_black,c_red,c_lime,0,true,true); draw_text(10,10,"Enemigos =" + string(global.enemigos));}
d3d_light_define_point(id,x,y,obj_Camera.z+5,512,c_yellow);d3d_light_enable(id,true);
depth=-obj_Camera.depth+distance_to_point(obj_Camera.x,obj_Camera.y);d3d_light_define_point(id,x,y,32,256,c_blue);d3d_light_enable(id,true);
depth=-obj_Camera.depth+distance_to_point(obj_Camera.x,obj_Camera.y);scr_DynDrawDepth();d3d_set_lighting(false);draw_set_blend_mode(bm_add);draw_set_color(c_yellow);d3d_draw_ellipsoid(x-4,y-4,64, x+4,y+4,64-2, background_get_texture(bac_Light),2,2,16);draw_set_blend_mode(bm_normal);d3d_set_lighting(true);draw_set_color(c_yellow);
d3d_light_define_point(id,x,y,obj_Camera.z+12,512,c_yellow);d3d_light_enable(id,true);