///scr_InView(x, y, view)
var view; view = argument2;
return (argument0 > view_xview[view] &&
argument1 > view_yview[view] &&
argument0 < view_xview[view]+view_wview[view] &_
argument1 < view_yview[view]+view_hview[view])
/// Event Draw
if (!scr_InView(x, y, 0)) exit