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Comunidad Game Maker

Bienvenid@ a la comunidad hispana de Game Maker. Nuestro objetivo es crear videojuegos y dar soporte en castellano de GM. Para mejorar nuestro servicio hemos implantado, como adicion al reglamento general, algunas normas especificas en los subforos más comunes. ¡No olvides informarte antes de participar!.

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Mensajes - Danini

Páginas: 1 2 3 4
1
Preguntas y respuestas / Re:pulsar y deshabilitar pulsar otra vez
« en: Septiembre 01, 2017, 12:57:15 am »
hola soy nuevo en esto, he creado un objeto en el que esta generado 4 veces de forma aleatoria un boton, entoces como puedo hacer para que cuando pulse 1 vez sobre uno de ellos, luego no se pueda pulsar ninguno es decir que al darle  dejen de hacer sus funciones.

Es decir tengo 4 objetos, pulso uno pues ya no se puede darle a ninguno

gracias.
¿A qué te refieres exactamente con que dejen de efectuar sus funciones? ¿Qué se destruyan?

2
Preguntas y respuestas / Re:Error al cambiar de room con el módulo de Android
« en: Septiembre 01, 2017, 12:44:27 am »
Codigo plz?

Has borrado la cache?
Este proyecto lo hizé hace tiempo y está creado con DnD, por ende, no puede haber ningún error. Sí.

3
Preguntas y respuestas / Error al cambiar de room con el módulo de Android
« en: Septiembre 01, 2017, 12:37:58 am »
Estoy de vuelta por aquí, y como no, con otro problema del módulo de Android xD.
En cualquier caso, no funciona correctamente el cambio de room, teoricamente, al pulsar la imagen de pausa, debería llevar a la room de pausa, evidentemente, pero no, porque quiere, me manda a la room que desea. Con el módulo de Windows funciona correctamente, por ende, los objetos están correctamente efectuados. ¿Qué es lo que causa este error? Gracias.

4
Lo he corregido creando un nuevo proyecto e importándolo todo, ahora, ya compila correctamente, tanto al generar la apk como al probarlo en el GMS.

5
Habilitaste la instalacion de aplicaciones de desconocidos?
¿Es USB debugging no? En caso afirmativo, sí.

No, es la funcion de seguridad de Android q te permite instalar aplicaciones de origenes desconocidos. Se habilita para poder instalar apks fuera de google play.

Te dejo link para que lo habilites y vuelvas a probar:
https://www.elgrupoinformatico.com/habilitar-origenes-desconocidos-android-para-instalar-apps-fuera-google-play-t22996.html
Sí, esa opción ya la había activado previamente.

6
Habilitaste la instalacion de aplicaciones de desconocidos?
¿Es USB debugging no? En caso afirmativo, sí.

7
El tema del analisis del apk es un problema con un telefono. Te recomendaria que en lugar de reinstalar el SDK, trates de probarlo en algun otro lugar, puede ser algun tema de compatibilidad con tu telefono.
Además, al probar el juego desde el gamemaker, no funciona, no da ningún error, pero no envía señal.

8
El tema del analisis del apk es un problema con un telefono. Te recomendaria que en lugar de reinstalar el SDK, trates de probarlo en algun otro lugar, puede ser algun tema de compatibilidad con tu telefono.
Tampoco funciona con my Fire, dudo que no sea culpa de la apk si en dos dispositivos no funciona.

9
La version de android minima para la q estas compilando, esta dentro de las q tenes en los telefonos que estas probando?
Efectivamente, tengo Android 6.0.1 en el móvil y la apk "funciona" desde Android 2.3.1 (API 9) hasta Android 7.0 (API 24).

10
Tambien indague un poco por los foros de android comunes y por yoyogames, y por lo q llegue a ver, te faltan task en el archivo build.gradle

Como dice seirlord, hay gente a la q le funciono reiniciando la PC, gente a la q le funciona reinstalando el sdk, o modificando el archivo build.gradle

Te diria, q despues de reiniciar y probar, si no te funciona, reinstales el Android SDK lo mas actualizado posible y lo vuelvas a mappear en GMS. Por otro lado, vi q usabas el Android (YYC). No uses ese. :)
Me ha creado la apk, ha funcionado reiniciar el pc, pero, a la hora de usarla, me dice que al analizarlo hay un error, como antes. Y he usado el no YYC como me has dicho. ¿Reinstalo el SDK Manager?

11
Fijate si te da algun error mas arriba en el log, o pegalo aca para que pueda verlo.
Compile started: 15:39:40
"C:\Users\danin\AppData\Roaming\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\danin\AppData\Local\gm_ttt_80597\a84862.txt" /c /m=android /studio  /config="Default" /tgt=8 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=8 /cvm /tp=1024 /mv=1 /iv=0 /rv=0 /bv=1772 /gn="BirdsPoop" /td="C:\Users\danin\AppData\Local" /cd="C:\Users\danin\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="192.168.1.14" /hprt="51268" /o="C:\Users\danin\AppData\Local\gm_ttt_80597\BirdsPoop" /optionsini="C:\Users\danin\AppData\Local\gm_ttt_80597\gm_ttt_50243\BirdsPoop.ini"   "C:\Users\danin\Desktop\GMK\BirdsPoop.gmx\BirdsPoop.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\danin\AppData\Local\gm_ttt_80597\BirdsPoop\BirdsPoop.zip
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting MM_MOMSong_snd to Ogg with bit rate 192, quality 3, mono @ 48000Hz
Converting OST_snd to Ogg with bit rate 192, quality 3, mono @ 48000Hz
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Warning : resource HouseInSomeplace_bckgr_HouseInSomeplace_bckgr rescaled from 1920,1080 to 960,540
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=16767,3344
Stats : GMA : sp=12,au=2,bk=4,pt=0,sc=0,sh=0,fo=1,tl=0,ob=23,ro=6,da=0,ex=0,ma=346,fm=0x480040
"C:\Desarrollo\platform-tools\..\platform-tools\adb" get-state

device
"C:\Desarrollo\platform-tools\..\platform-tools\adb" shell echo $INTERNAL_STORAGE

 "C:\Desarrollo\platform-tools\..\platform-tools\adb" shell echo $EXTERNAL_STORAGE

/storage/emulated/legacy "C:\Desarrollo\platform-tools\..\platform-tools\adb" get-state

device
"C:\Desarrollo\platform-tools\..\platform-tools\adb" shell echo $INTERNAL_STORAGE

 "C:\Desarrollo\platform-tools\..\platform-tools\adb" shell echo $EXTERNAL_STORAGE

/storage/emulated/legacy "C:\Desarrollo\platform-tools\..\platform-tools\adb" shell mkdir -p "/storage/emulated/legacy/GMstudio"

"C:\Desarrollo\platform-tools\..\platform-tools\adb" shell rm -f "/storage/emulated/legacy/GMstudio/options.ini"

"C:\Desarrollo\platform-tools\..\platform-tools\adb" push "C:\Users\danin\AppData\Local\gm_ttt_80597\BirdsPoop\\GameAssetsDROID.zip" /storage/emulated/legacy/GMstudio/GameAssetsDROID.zip

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C:\Users\danin\AppData\Local\gm_ttt_80597\BirdsPoop\\GameAssetsDROID.zip: 1 file pushed. 4.4 MB/s (11153245 bytes in 2.396s)
"C:\Desarrollo\platform-tools\..\platform-tools\adb" push "C:\Users\danin\AppData\Local\gm_ttt_80597\BirdsPoop\\GameDownload.lock" /storage/emulated/legacy/GMstudio/GameDownload.lock

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C:\Users\danin\AppData\Local\gm_ttt_80597\BirdsPoop\\GameDownload.lock: 1 file pushed. 0.0 MB/s (13 bytes in 0.004s)
"C:\Desarrollo\platform-tools\..\platform-tools\adb"  shell cat /system/build.prop

 # begin build properties # autogenerated by buildinfo.sh ro.build.id=LVY48F ro.build.display.id=LVY48F ro.build.version.incremental=37.5.7.9_user_579225620 ro.build.version.number=579225620 ro.build.mktg.fireos=Fire OS 5.4.0.0 ro.build.version.name=Fire OS 5.3.4.0 (579225620) ro.build.version.fireos=5.3.4.0 ro.build.version.fireos.sdk=4 ro.build.version.fireos=5.3.4.0 ro.build.version.fireos.sdk=4 ro.build.version.sdk=22 ro.build.version.codename=REL ro.build.version.all_codenames=REL ro.build.version.release=5.1.1 ro.build.version.security_patch=2016-10-05 ro.build.version.base_os= ro.build.date=Thu Jun  1 03:39:48 UTC 2017 ro.build.date.utc=1496288388 ro.build.type=user ro.build.lab126.sign.type=release ro.build.user=build ro.build.host=14-use1b-b-7 ro.build.tags=release-keys ro.build.flavor=full_ford-user ro.build.platform.version= ro.build.configuration=tablet ro.fireos.target.extension=default ro.fireos.target.product=full_ford  ro.product.brand=Amazon ro.product.name=full_ford ro.product.device=ford ro.product.package_name=com.amazon.ford.android.os ro.product.board=ford # ro.product.cpu.abi and ro.product.cpu.abi2 are obsolete, # use ro.product.cpu.abilist instead. ro.product.cpu.abi=armeabi-v7a ro.product.cpu.abi2=armeabi ro.product.cpu.abilist=armeabi-v7a,armeabi ro.product.cpu.abilist32=armeabi-v7a,armeabi ro.product.cpu.abilist64= ro.product.manufacturer=Amazon ro.product.locale.language=en ro.product.locale.region=US ro.wifi.channels= ro.board.platform=mt8127 # ro.build.product is obsolete; use ro.product.device ro.build.product=ford # Do not try to parse description, fingerprint, or thumbprint ro.build.description=full_ford-user 5.1.1 LVY48F 37.5.7.9_user_579225620 release-keys ro.build.fingerprint=Amazon/full_ford/ford:5.1.1/LVY48F/37.5.7.9_user_579225620:user/release-keys ro.build.characteristics=tablet # end build properties # # from device/amazon/ford/system.prop # # # system.prop for generic sdk #  ro.sf.lcd_density=160  #support opengles 2.0 3.0 is 196608 ro.opengles.version=131072  ro.audio.silent=0  # MTK, Infinity, 20090720 { wifi.interface=wlan0 # MTK, Infinity, 20090720 }  # MTK, mtk03034, 20101210 { ro.mediatek.wlan.wsc=1 # MTK, mtk03034 20101210} # MTK, mtk03034, 20110318 { ro.mediatek.wlan.p2p=1 # MTK, mtk03034 20110318}  # MTK, mtk03034, 20101213 { mediatek.wlan.ctia=0 # MTK, mtk03034 20101213}  # wifi.tethering.interface=ap0 #  wifi.direct.interface=p2p0  # Switching Menu of Mass storage and MTP ro.sys.usb.storage.type=mtp,mass_storage  # USB BICR function ro.sys.usb.bicr=yes  # USB Charge only function ro.sys.usb.charging.only=yes  #smartvolume ro.smartvolume.config=/system/vendor/smartvolume/ford/ ro.config.notification_sound=Verso.ogg  persist.panel.orientation=270  # maximum backup size for factory reset whitelist in kB ro.recovery.wl.maxstore=524288  #uart kernel log persist.sys.uart.klog.enable=n  # wifi rssi->bar thresholds persist.wifi.rssi.thresholds=-92,-77,-68,-63 # Audio Rotation ro.audio.monitorRotation=true  # # ADDITIONAL_BUILD_PROPERTIES # ro.com.android.dateformat=MM-dd-yyyy ro.config.ringtone=Ring_Synth_04.ogg ro.config.notification_sound=Verso.ogg ro.carrier=unknown ro.config.alarm_alert=Alarm_Classic.ogg ro.build.lab126.buildtype=Nightly ro.build.lab126.project=full_ford_ship_5340 ro.build.lab126.build=2256 drm.service.enabled=true mtk_in_house_tee_support=true ro.mediatek.platform=MT8127 ro.adb.secure=1 persist.radio.combo.chipid=-1 mediatek.wlan.chip=mediatek.wlan.module.postfix=_ ro.btstack=default dalvik.vm.heapstartsize=5m dalvik.vm.heapgrowthlimit=96m dalvik.vm.heapsize=256m dalvik.vm.heaptargetutilization=0.75 dalvik.vm.heapminfree=512k dalvik.vm.heapmaxfree=2m ro.mediatek.chip_ver=S01 ro.mediatek.version.release=ALPS.W10.24.p0 debug.log.base.path=/data/debug_service debug.log.battery.enable=n debug.log.battery.sleep=60 debug.log.temperature.enable=n debug.log.temperature.sleep=10 debug.log.thermal_qa.enable=n debug.log.dmesg.enable=n debug.log.dmesg.wakeup=0 debug.log.logcat.enable=n debug.log.coredump.enable=n ro.sf.hwrotation=270 ro.smartvolume.config=/system/vendor/smartvolume/ford/ dalvik.vm.skpheapstartsize=2m dalvik.vm.skpheapgrowthlimit=20m dalvik.vm.skpheaptargetutil=0.9 dalvik.vm.skpheapminfree=128k dalvik.vm.skpheapmaxfree=512k persist.sys.dalvik.vm.lib.2=libart.so persist.sys.recovery.batt_level=25 ro.amazon.fosflags=1 persist.sys.ota.verified=unverified persist.sys.last_verified_build=none ro.logd.size.vitals=128000 ro.logd.size.metrics=128000 dalvik.vm.isa.arm.features=div net.bt.name=Android dalvik.vm.stack-trace-file=/data/anr/traces.txt  FastCreate started: 15:40:04
FastCreate End File Copies: 15:40:05
cmd /c "subst Z: "C:\Users\danin\Documents\GameMaker\Cache\BirdsPoop\Android\Default" && Z: && cd \Daninigames.aa.aa && "C:\Users\danin\AppData\Roaming\GameMaker-Studio\Android\runner\gradle\gradlew"  assembleRelease lint "


FAILURE: Build failed with an exception.

* What went wrong:
Task 'assembleRelease' not found in root project 'Daninigames.aa.aa'.

* Try:
Run gradlew tasks to get a list of available tasks. Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 0.963 secs
cmd /c "subst /d Z:"

Lint Build report available at C:\Users\danin\Documents\GameMaker\Cache\BirdsPoop\Android\Default\Daninigames.aa.aa\build\outputs\lint-results.html
FastCreate End End: 15:40:07
Compile finished: 15:40:07

12
Te adjunto una imagen.

Es en el compile form. Si algo no esta bien, va a empezar a decirte cosas como "Error: ...."
Sí, ha aparecido FAILURE: Build failed with an exception.

Y aun asi te genero el apk?

Antes debe haber otro error, con lo q esta fallando.
Pero, de todas formas, al intentar generar una apk, me da exactamente el mismo error.

13
Te adjunto una imagen.

Es en el compile form. Si algo no esta bien, va a empezar a decirte cosas como "Error: ...."
Sí, ha aparecido FAILURE: Build failed with an exception.

Y aun asi te genero el apk?

Antes debe haber otro error, con lo q esta fallando.
No, no he generado ninguna apk, simplemente lo estoy intentando probar.

14
Te adjunto una imagen.

Es en el compile form. Si algo no esta bien, va a empezar a decirte cosas como "Error: ...."
Sí, ha aparecido FAILURE: Build failed with an exception.

15
Algo debe estar fallando durante el armado del .apk

Te recomiendo que lo vuelvas a armar y revises el log de GM para ver que no te este tirando ningun FAIL.

Muchas veces, la build se arma, pero fallan cosas en el camino y quedan registradas en ese log.
¿Cómo reviso el log?

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